I know how often detectives get double-crossed, so I don't trust this fox and do my best not to tell her anything about myself or the case I'm working. I was intent on not giving any information to a mysterious fox (literally, a fox) who showed up at a suspiciously beneficial moment. At least so far, most of what I need can be accomplished through conversations, and I think the fewer puzzles a game has, the more satisfying it is to solve them.Īs far as choices go, you make a number of them during dialogue, though I can't yet tell how many truly matter. I got tired of collecting an inventory full of items that then need to be tried on other items, one by one. I don't play many adventure games these days. There are traditional adventure game puzzles, too, but like the stealth they only pop up every now and then, which I appreciate. I feel like they're mainly there to add to the mood rather than pose a real challenge. Getting caught doesn't hurt-I can try it again immediately, and the stealth sections are quick, not elaborate. Later I need to similarly sneak through a kitchen staffed by tigers. After I'm kicked out of the club I manage to find another way back inside, and there's a tiny bit of stealth involved, where I need to evade a security guard (a rat) by crouching and hiding behind furniture. I personally would much rather read than listen in most games.īackbone throws in a few other systems besides walking and talking, though with a light touch. There's no voice acting in Backbone, only text, though that works for me, too. The conversation system in Backbone is reminiscent of Disco Elysium's, where the chat scrolls up on the right side of the screen while you pick from various dialogue options, and it works pretty well here (and I never wind up arguing with my necktie). With the option of speaking to a number of club-goers I unfortunately pick the actual owner of the club, who quickly sees through my ruse, and I'm chucked back on the street without much to show for it. Puzzles with more than one solution are always welcome in adventure games. An intimidating bouncer is in my way, but I manage to find at least two options for dealing with him, and a bit later I find what looks like two different ways to sneak into a location I need to access. After carefully questioning some of the locals (trying not to broadcast that I'm a PI), I learn the missing otter frequents a nightclub.
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